By Eddie Spuhghetti
"Are you sure you know which one you want?" was the final question asked by my mother when it came to my choosing a game to rent at the local video store. We'd stand there, looking at all the colourful boxes with "Super Nintendo" labeled on them, trying to figure out which was the "right" one. Some had clear boxes behind them, others didn't: usually the good ones didn't. Although once in a while you could come across a hidden gem or just plain old good timing but for the most part, it was either take a chance with confidence or suffer the wrath of Mom's all-knowing sense of your indecisiveness. When that's the case, I'd just go ask my neighbour to borrow a game that I'd often grab off him called Lethal Weapon.
Like many Action films at the time, Lethal Weapon 3 had a video-game tie-in and although most promotional work did include the numerical significance, none of the final products kept it. The NES and GameBoy saw identical versions of a side-scrolling beat-em up, while the Amiga, Atari ST, C64 and DOS-based home-computers got a more traditional platformer. One console port was made for the SNES (an unreleased Sega Master System port was in-development but never completed) and has since become a diamond-in-the-rough simply in terms of the music: it's unbelievably good for such a medicore game. Composed by Dean Evans and Barry Leitch, the game's score was for the most part ported from the home computer version with a few unique tracks replacing others. The title theme heard in the video below remains the same in each port but with noticeable differences due to system hardware.